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Starmade cannon
Starmade cannon








starmade cannon

It also comes with fixes for a lot of the more serious bugs as well as stability updates and lot of minor fixes and upgrades.Īs always, make sure to do a full backup on your world and blueprints. It not only introduces a lot of new features, it also has complete redesigns and code reworks of parts of the codebase. It might be even bigger in scope than the power update. Fixed another big source of mini freezes (when blocks are being updated through logic/battle/building)Īfter over 100 dev builds, the weapons update is finally here. Hotfix-Followup #1: build : Fixed shaders crash Intel users. Fixed beams doing damage through shields for one tick when firing while transitioning sectors. Hotfix-Followup #2: version : Fixed block desynch issue from mini freeze fix. Fixed power comsumption of groups with different sizes belonging to the same block computer. Hotfix-Followup #3: version : Fixed remaining issues with block desynch. Currently working to fix further crashes and fix ship rotation desynch issues. (Note: Cleanup update will contain a GUI update which will make it a lot easier to see all the statistics of the weapons you build)

starmade cannon

Hotfix-Followup #4: version : Fixed two server crashes related to mines. Player_get_block_amount player type: lists amount of blocks a player has of a block type Player_get_inventory player: lists a player's inventory FIXED: repair beam should not be working on asteroidsĬlear_overheating_sector x y z (clear overheating entities in a loaded sector)įaction_set_entity_rank rank: set faction rank (numeral -2=unset, -1=personal, 0, 1, 2, 3, 4=founder) to an entity.FIXED: rail docker not usable after combat.FIXED: mine strength not calculated correctly.IMPLEMENT: variable amounts of logfiles capability (settings.cfg).FIXED: logic controlled modules on client.FIXED: arming mines with right click not functional.IMPLEMENT: mine ammo for all mines (delayed removal after depletion).FIXED: Shield bubble drawing on docked entities is confusing.FIXED: Frambuffer init failure results in crash.Beam damage changes and fixes (more to come).FIXED: Sniper Rifle did damage through shield.​fixed language bug in german language causing the default server.cfg to not parse correctly.Added /put_player_into_entity_uid and fixed other issues surrounding automatic entity attachment and detachment.Added /player_get_spawn returns the absolute or relative spawn point(when spawning on a ship).Added /player_set_spawn_to to set a respawn point for a player to any position in the universe.Added additional info to /list_factions.Added /player_suspend_faction and /player_unsuspend_faction to temporarily remove a player from a faction and put them back with the same settings afterwards.Added owner, total(incl childs) block count and total(incl childs) dimension to /blueprint_info.Added /list_blueprints_verbose with extra info and /list_blueprints_by_owner_verbose.Renamed /list_ships to /list_blueprints.Fixed that beams would in rare situations still do one tick of damage through shields.Full chamber tree can now be opened with a double click on the chamber icon/tab.Player is now being notified when shield recharge is negative due to shield upkeep.










Starmade cannon