

But the fact that it has no replay value and is so short and is still a $9.99 purchase – well that does factor into it too. My personal enjoyment of the game is actually much higher than a D – but when analyzing each part, that’s the highest I can give it based on our website’s scoring system, mostly because I focus on reviewing Otome and Visual Novels or more complex RPGs where player choice matters – if it wasn’t graded 0/10 on replay value, it’s score would actually be 80% which is closer to how I feel really towards the game. Overall Score: 67% D – Average Game For Girls Replay Value: 0/10 – No need to replay – it is a linear short game with only 1 achievement and 1 story and 1 ending. Music: 8/10 – what’s there is very nice and adds to the emotion – just there wasn’t much there really. Graphics: 5/10 – Oldschool graphics don’t bother me, but for most people they’re not gonna be their cup of tea. At first I couldn’t connect with the characters, but that changed by act 2.

It was short, but it was sufficient.Ĭharacters: 9/10 – Once you figure out what’s happening, you see their lives from different perspectives and points of view, each building more character depth and revealing more about each character’s inner thoughts and feelings. Didn’t like Act 1, but the rest was good and pulled me in. Sweetie: 5/5 – Once you figure out who or what everyone’s roles are in the game, it’s very sentimental indeed. Geeky: 4/5 – Yes it only has pixel “RPG Maker” style graphics, but it deals with time travel and scifi geeky themes. Short, sweet, mysterious, intriguing, and thought-provoking, all of these are words I would use to describe the story of Impostor Factory. The dialogue in Impostor Factory is usually pretty good, sometimes a little cheesy, but mostly heartfelt and endearing.Įventually, once you figure out what’s going on near the end, there is a large emotional impact, so you do end up caring about the characters in the end, it’s just a slow build up before they really connect the dots there. Often times the game relies simply on ambient background sounds, but when it does use actual music, it is very beautiful. The game soundtrack is both equal parts memorable and minimal. You’re thrown in not knowing anything about any of the characters and it takes a long time to really build that emotional connection. I’d say Impostor Factory has more of a mysterious and dark tone. Like To The Moon, Impostor Factory also deals with illness, age, death, and regrets and unfinished business. – I feel like To The Moon was longer – but it’s been years since I played so perhaps I remember it incorrectly. I clocked about 5 hours, but I went AFK a few times during that – so probably average playtime will be around 4 hours for most folks. That emotion slowly begins to build in Acts 2 and 3 – and really hits home at the game’s end. I really disliked the first act of Impostor Factory – not only because it’s repetitive and confusing (intentionally so on both those accounts) – but because it lacked the emotion of the first game. That doesn’t mean it was a bad game though. But for me, it didn’t live up to its predecessor. I’d been very excited for Impostor Factory for a long time. I had thought I reviewed To The Moon here at some point, but I couldn’t find the review to link to it, so perhaps not. You will see some familiar characters from To The Moon by the end. Impostor Factory is meant to be a prequel in a way to To The Moon, although it’s slow to link the puzzle pieces together. They have a few other games under their belts including To The Moon, which is probably their most famous title. I just finished Impostor Factory, a little short indie game by Freebird Games. Affiliate links within this post may be commissionable.
